Difference between revisions of "Patch:002e"

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<h2> Next Patch [[Patch:002f |Dev Build 0.0.2f]] - September 11th 2019</h2>
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*Next Patch [[Patch:002f |Dev Build 0.0.2f]] - September 11th 2019
  
 
<h1>Patch Notes 0.0.2e</h1>
 
<h1>Patch Notes 0.0.2e</h1>
  
Dev Build patch notes released 22.Aug.2019
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Developer Build patch notes released August 22nd 2019 </br>
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These are the first publicly release patch notes
  
<h2>Features</h2>
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<h3>Features</h3>
 
* Falling of tall things now appropriately hurts the player.
 
* Falling of tall things now appropriately hurts the player.
 
* Added a small delay between taking damage and regenerating health.
 
* Added a small delay between taking damage and regenerating health.
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* Added Aim Down Sight
 
* Added Aim Down Sight
  
<h2>Environment, visual and sound</h2>
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<h3>Environment, visual and sound</h3>
 
* Improved the player healthbar and ability HUD
 
* Improved the player healthbar and ability HUD
 
* Added stamina dodging decals to the player
 
* Added stamina dodging decals to the player
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* NPC models are slightly less placeholder now, but still very much placeholder.
 
* NPC models are slightly less placeholder now, but still very much placeholder.
  
<h2>Items</h2>
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<h3>Items</h3>
 
* Added a host of new items into the game
 
* Added a host of new items into the game
 
* Balance work
 
* Balance work
 
* Added more items to drop tables
 
* Added more items to drop tables
  
<h2>Bug Fixes</h2>
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<h3>Bug Fixes</h3>
 
* Fixed issues with collision volumes with water & swimming
 
* Fixed issues with collision volumes with water & swimming
 
* Fixed collision and iteraction issues with Enemies and NPCs
 
* Fixed collision and iteraction issues with Enemies and NPCs

Latest revision as of 14:23, 16 October 2019

Patch Notes 0.0.2e

Developer Build patch notes released August 22nd 2019
These are the first publicly release patch notes

Features

  • Falling of tall things now appropriately hurts the player.
  • Added a small delay between taking damage and regenerating health.
  • Complete change to the visuals of the main menu.
  • Added framework to support weapon reloading, not hooked up yet.
  • Removed some UI elements that won't be a part of Alpha-1
  • Added support for ingame lore objects.
  • Continued work on Tutorial questline.
  • Added Aim Down Sight

Environment, visual and sound

  • Improved the player healthbar and ability HUD
  • Added stamina dodging decals to the player
  • Improved the enemy healthbar animations
  • Added models for the repair tool
  • Added/Improved sounds for weapons, impact events and broken/out of ammo sound effects.
  • Optimization of glass materials, landscape materials and reduced the amount of AO.
  • General improvement of sound attenuation.
  • More work on the landscape and level design.
  • Added canine sound effects.
  • Added the mining tutorial area to the compound.
  • NPC models are slightly less placeholder now, but still very much placeholder.

Items

  • Added a host of new items into the game
  • Balance work
  • Added more items to drop tables

Bug Fixes

  • Fixed issues with collision volumes with water & swimming
  • Fixed collision and iteraction issues with Enemies and NPCs
  • Fixed an issue which caused stamina to not regenerate properly after dodging
  • You can no longer send empty chat messages
  • Fixed an issue which prevented party invites from working for more than 2 players.
  • Fixed issue that caused a shaking camera when the player is respawning
  • Fixes to stop certain tools and weapons working while in menus.
  • Fixed collision issue blocking movement with the 2H sword.
  • Fixed issues with options menu loading and saving configurations.