Patch:002f
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- Previous Patch - Dev Build Patch 0.0.2e - August 22nd 2019
- Next Patch - Early Access 1 Patch 0.0.3 - September 19th 2019
Contents
Patch Notes 0.0.2f
Developer Build hot fix released September 11th 2019
Features
- Temporarily removed some client-based hooks for features still in progress
- Reworked the loading screen
- Cut down project bloat and addressed some files/deprecated assets
- The teleport to world call to action should now appropriately notify the player if the server was unreachable
- Increased the size of the mining scarcity grid
- More work on the main menu
- Added health warning
- Misc network optimizations
- More work on tutorial quest line
Environment, visual and sound
- Continued work on in world ambiance and music
- Added ambiance to the cave
- Added more models to the cantina
- Started work on implementing the new modular buildings into the world
- Added sounds for dodging, incineration bracer and swords.
- Fixed the spawn-in material animation for players
Items
- More balancing work, added a number of new recipes (some purchasable, some discoverable)
- Added more items to the enemies drop tables
- Added refined ingot recipes
Bug Fixes
- Resolved some issues with camera collision on various different volumes
- Fixed enemies sometimes getting stuck after performing an ability
- Fixed an issue where players might not be able to hit an enemy with a melee attack
- Fixed an issue where the mining system couldn't select a valid resource to spawn
- Fixed an issue where quests sometimes wouldn't complete successfully
- Stopped players from being able to still jump while in certain UI's
- Removed some unnecessary tick events from the client and server code
- Fixed an issue with client/server desync on dodging
- Fixed a collision issue with certain enemy meshes and projectiles
- You can now whisper players with the @"$playername" syntax, spaces are supported
Quality Of Life
- Preliminary work to chunk up the game assets to allow for smaller patches and builds.