Patch:002f

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Patch Notes 0.0.2f

Developer Build hot fix released September 11th 2019

Features

  • Temporarily removed some client-based hooks for features still in progress
  • Reworked the loading screen
  • Cut down project bloat and addressed some files/deprecated assets
  • The teleport to world call to action should now appropriately notify the player if the server was unreachable
  • Increased the size of the mining scarcity grid
  • More work on the main menu
  • Added health warning
  • Misc network optimizations
  • More work on tutorial quest line

Environment, visual and sound

  • Continued work on in world ambiance and music
  • Added ambiance to the cave
  • Added more models to the cantina
  • Started work on implementing the new modular buildings into the world
  • Added sounds for dodging, incineration bracer and swords.
  • Fixed the spawn-in material animation for players

Items

  • More balancing work, added a number of new recipes (some purchasable, some discoverable)
  • Added more items to the enemies drop tables
  • Added refined ingot recipes

Bug Fixes

  • Resolved some issues with camera collision on various different volumes
  • Fixed enemies sometimes getting stuck after performing an ability
  • Fixed an issue where players might not be able to hit an enemy with a melee attack
  • Fixed an issue where the mining system couldn't select a valid resource to spawn
  • Fixed an issue where quests sometimes wouldn't complete successfully
  • Stopped players from being able to still jump while in certain UI's
  • Removed some unnecessary tick events from the client and server code
  • Fixed an issue with client/server desync on dodging
  • Fixed a collision issue with certain enemy meshes and projectiles
  • You can now whisper players with the @"$playername" syntax, spaces are supported

Quality Of Life

  • Preliminary work to chunk up the game assets to allow for smaller patches and builds.