Difference between revisions of "Patch:003d"
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− | + | * Previous Patch - [[Patch:003c |Early Access 1 Patch 0.0.3c]] - September 21th 2019 | |
− | + | * Next Patch - [[Patch:040 |Early Access 2 Patch 0.4.0]] - October 4th 2019 | |
− | < | + | <h2>Patch Notes 0.0.3d</h2> |
− | Early Access 1 | + | Early Access 1 hotfix released September 28th 2019 |
− | < | + | <h3>Features</h3> |
* Procedural Dungeon Generation framework | * Procedural Dungeon Generation framework | ||
* Missive system initial framework and UI | * Missive system initial framework and UI | ||
* Improved logic for enemy threat | * Improved logic for enemy threat | ||
− | < | + | <h3>Environment, visual, sound and items</h3> |
* Fixed spleling mistakes in descriptions and quest texts. | * Fixed spleling mistakes in descriptions and quest texts. | ||
* Added model for the combat knife. | * Added model for the combat knife. | ||
Line 21: | Line 21: | ||
* Fixed some camera clipping issues with the terrain and the environment | * Fixed some camera clipping issues with the terrain and the environment | ||
− | < | + | <h3>Netcode</h3> |
* Made some changes to how initialization on the server works to mitigate some issues with login and 'no inventory' bugs | * Made some changes to how initialization on the server works to mitigate some issues with login and 'no inventory' bugs | ||
* Fixed issue where inventory wasn't persisting/loading correctly | * Fixed issue where inventory wasn't persisting/loading correctly | ||
Line 27: | Line 27: | ||
* Hotbar settings should now be persisting correctly between sessions | * Hotbar settings should now be persisting correctly between sessions | ||
− | < | + | <h3>Bug Fixes</h3> |
* Resolved mining nodes being able to be mined as they despawned | * Resolved mining nodes being able to be mined as they despawned | ||
* 'Thin air' should no longer provide skills when fighting it | * 'Thin air' should no longer provide skills when fighting it | ||
Line 42: | Line 42: | ||
* Fixed floating/ghost mining equipment issue | * Fixed floating/ghost mining equipment issue | ||
− | < | + | <h3>QOL</h3> |
* Added a scrollbar to the bug report page, so now your bug reports can be even longer! | * Added a scrollbar to the bug report page, so now your bug reports can be even longer! | ||
* The respawning UI can now be cancelled and paused correctly. | * The respawning UI can now be cancelled and paused correctly. |
Latest revision as of 13:16, 16 October 2019
- Previous Patch - Early Access 1 Patch 0.0.3c - September 21th 2019
- Next Patch - Early Access 2 Patch 0.4.0 - October 4th 2019
Contents
Patch Notes 0.0.3d
Early Access 1 hotfix released September 28th 2019
Features
- Procedural Dungeon Generation framework
- Missive system initial framework and UI
- Improved logic for enemy threat
Environment, visual, sound and items
- Fixed spleling mistakes in descriptions and quest texts.
- Added model for the combat knife.
- Added secret stuff to the overworld map.
- Fixed some terrain seams and visible gaps between terrain tiles.
- Improved projectile pathing
- EXPLOSIONS!!!
- Fixed some camera clipping issues with the terrain and the environment
Netcode
- Made some changes to how initialization on the server works to mitigate some issues with login and 'no inventory' bugs
- Fixed issue where inventory wasn't persisting/loading correctly
- Equipment should now be persisting correctly between sessions
- Hotbar settings should now be persisting correctly between sessions
Bug Fixes
- Resolved mining nodes being able to be mined as they despawned
- 'Thin air' should no longer provide skills when fighting it
- Fixed an issue which was causing Advanced Energy Cells to be uncraftable
- Fixed the persistence of the compass hue options setting
- You should no longer be able to see other players stamina decals.
- You can no longer have the same player in your party multiple times.
- Parties should now disband correctly if you're the only remaining member
- You can no longer exceed the maximum party size through simultaneous party invites
- 'Helpful Nanobots' can no longer revive players or be used at maximum health.
- Fixed default checkbox setting on the mining UI
- Fixed some UI's still allowing the use of hotkeys or interactables while within them.
- Fixed an issue which could cause quests to be unfinishable
- Fixed floating/ghost mining equipment issue
QOL
- Added a scrollbar to the bug report page, so now your bug reports can be even longer!
- The respawning UI can now be cancelled and paused correctly.
- The chat should now be interactable while in the crafting UI
- Fixed and increased some enemies hitboxes
- You should no longer be able to find a mining node on top of water (or underwater for that matter)