Patch:003d

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Patch Notes 0.0.3d

Early Access 1 hotfix released September 28th 2019

Features

  • Procedural Dungeon Generation framework
  • Missive system initial framework and UI
  • Improved logic for enemy threat

Environment, visual, sound and items

  • Fixed spleling mistakes in descriptions and quest texts.
  • Added model for the combat knife.
  • Added secret stuff to the overworld map.
  • Fixed some terrain seams and visible gaps between terrain tiles.
  • Improved projectile pathing
  • EXPLOSIONS!!!
  • Fixed some camera clipping issues with the terrain and the environment

Netcode

  • Made some changes to how initialization on the server works to mitigate some issues with login and 'no inventory' bugs
  • Fixed issue where inventory wasn't persisting/loading correctly
  • Equipment should now be persisting correctly between sessions
  • Hotbar settings should now be persisting correctly between sessions

Bug Fixes

  • Resolved mining nodes being able to be mined as they despawned
  • 'Thin air' should no longer provide skills when fighting it
  • Fixed an issue which was causing Advanced Energy Cells to be uncraftable
  • Fixed the persistence of the compass hue options setting
  • You should no longer be able to see other players stamina decals.
  • You can no longer have the same player in your party multiple times.
  • Parties should now disband correctly if you're the only remaining member
  • You can no longer exceed the maximum party size through simultaneous party invites
  • 'Helpful Nanobots' can no longer revive players or be used at maximum health.
  • Fixed default checkbox setting on the mining UI
  • Fixed some UI's still allowing the use of hotkeys or interactables while within them.
  • Fixed an issue which could cause quests to be unfinishable
  • Fixed floating/ghost mining equipment issue

QOL

  • Added a scrollbar to the bug report page, so now your bug reports can be even longer!
  • The respawning UI can now be cancelled and paused correctly.
  • The chat should now be interactable while in the crafting UI
  • Fixed and increased some enemies hitboxes
  • You should no longer be able to find a mining node on top of water (or underwater for that matter)