Patch:003d
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- Previous Patch - Early Access 1 Patch 0.0.3c - September 21th 2019
- Next Patch - Early Access 2 Patch 0.4.0 - October 4th 2019
Contents
Patch Notes 0.0.3d
Early Access 1 hotfix released September 28th 2019
Features
- Procedural Dungeon Generation framework
- Missive system initial framework and UI
- Improved logic for enemy threat
Environment, visual, sound and items
- Fixed spleling mistakes in descriptions and quest texts.
- Added model for the combat knife.
- Added secret stuff to the overworld map.
- Fixed some terrain seams and visible gaps between terrain tiles.
- Improved projectile pathing
- EXPLOSIONS!!!
- Fixed some camera clipping issues with the terrain and the environment
Netcode
- Made some changes to how initialization on the server works to mitigate some issues with login and 'no inventory' bugs
- Fixed issue where inventory wasn't persisting/loading correctly
- Equipment should now be persisting correctly between sessions
- Hotbar settings should now be persisting correctly between sessions
Bug Fixes
- Resolved mining nodes being able to be mined as they despawned
- 'Thin air' should no longer provide skills when fighting it
- Fixed an issue which was causing Advanced Energy Cells to be uncraftable
- Fixed the persistence of the compass hue options setting
- You should no longer be able to see other players stamina decals.
- You can no longer have the same player in your party multiple times.
- Parties should now disband correctly if you're the only remaining member
- You can no longer exceed the maximum party size through simultaneous party invites
- 'Helpful Nanobots' can no longer revive players or be used at maximum health.
- Fixed default checkbox setting on the mining UI
- Fixed some UI's still allowing the use of hotkeys or interactables while within them.
- Fixed an issue which could cause quests to be unfinishable
- Fixed floating/ghost mining equipment issue
QOL
- Added a scrollbar to the bug report page, so now your bug reports can be even longer!
- The respawning UI can now be cancelled and paused correctly.
- The chat should now be interactable while in the crafting UI
- Fixed and increased some enemies hitboxes
- You should no longer be able to find a mining node on top of water (or underwater for that matter)