Difference between revisions of "Patch:002f"
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− | + | * Previous Patch - [[Patch:002e |Dev Build Patch 0.0.2e]] - August 22nd 2019 | |
− | + | * Next Patch - [[Patch:003 |Early Access 1 Patch 0.0.3]] - September 19th 2019 | |
− | < | + | <h2>Patch Notes 0.0.2f</h2> |
− | + | Developer Build hot fix released September 11th 2019 | |
− | < | + | <h3>Features</h3> |
* Temporarily removed some client-based hooks for features still in progress | * Temporarily removed some client-based hooks for features still in progress | ||
* Reworked the loading screen | * Reworked the loading screen | ||
Line 19: | Line 19: | ||
* More work on tutorial quest line | * More work on tutorial quest line | ||
− | < | + | <h3>Environment, visual and sound</h3> |
* Continued work on in world ambiance and music | * Continued work on in world ambiance and music | ||
* Added ambiance to the cave | * Added ambiance to the cave | ||
Line 27: | Line 27: | ||
* Fixed the spawn-in material animation for players | * Fixed the spawn-in material animation for players | ||
− | < | + | <h3>Items</h3> |
* More balancing work, added a number of new recipes (some purchasable, some discoverable) | * More balancing work, added a number of new recipes (some purchasable, some discoverable) | ||
* Added more items to the enemies drop tables | * Added more items to the enemies drop tables | ||
* Added refined ingot recipes | * Added refined ingot recipes | ||
− | < | + | <h3>Bug Fixes</h3> |
* Resolved some issues with camera collision on various different volumes | * Resolved some issues with camera collision on various different volumes | ||
* Fixed enemies sometimes getting stuck after performing an ability | * Fixed enemies sometimes getting stuck after performing an ability | ||
Line 44: | Line 44: | ||
* You can now whisper players with the @"$playername" syntax, spaces are supported | * You can now whisper players with the @"$playername" syntax, spaces are supported | ||
− | < | + | <h3>Quality Of Life</h3> |
* Preliminary work to chunk up the game assets to allow for smaller patches and builds. | * Preliminary work to chunk up the game assets to allow for smaller patches and builds. |
Latest revision as of 13:22, 16 October 2019
- Previous Patch - Dev Build Patch 0.0.2e - August 22nd 2019
- Next Patch - Early Access 1 Patch 0.0.3 - September 19th 2019
Contents
Patch Notes 0.0.2f
Developer Build hot fix released September 11th 2019
Features
- Temporarily removed some client-based hooks for features still in progress
- Reworked the loading screen
- Cut down project bloat and addressed some files/deprecated assets
- The teleport to world call to action should now appropriately notify the player if the server was unreachable
- Increased the size of the mining scarcity grid
- More work on the main menu
- Added health warning
- Misc network optimizations
- More work on tutorial quest line
Environment, visual and sound
- Continued work on in world ambiance and music
- Added ambiance to the cave
- Added more models to the cantina
- Started work on implementing the new modular buildings into the world
- Added sounds for dodging, incineration bracer and swords.
- Fixed the spawn-in material animation for players
Items
- More balancing work, added a number of new recipes (some purchasable, some discoverable)
- Added more items to the enemies drop tables
- Added refined ingot recipes
Bug Fixes
- Resolved some issues with camera collision on various different volumes
- Fixed enemies sometimes getting stuck after performing an ability
- Fixed an issue where players might not be able to hit an enemy with a melee attack
- Fixed an issue where the mining system couldn't select a valid resource to spawn
- Fixed an issue where quests sometimes wouldn't complete successfully
- Stopped players from being able to still jump while in certain UI's
- Removed some unnecessary tick events from the client and server code
- Fixed an issue with client/server desync on dodging
- Fixed a collision issue with certain enemy meshes and projectiles
- You can now whisper players with the @"$playername" syntax, spaces are supported
Quality Of Life
- Preliminary work to chunk up the game assets to allow for smaller patches and builds.