Difference between revisions of "Patch:002e"

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<h1>Patch Notes 0.0.2e:</h1>
+
*Next Patch [[Patch:002f |Dev Build 0.0.2f]] - September 11th 2019
  
<h2>Features</h2>
+
<h1>Patch Notes 0.0.2e</h1>
- Falling of tall things now appropriately hurts the player.
 
- Added a small delay between taking damage and regenerating health.
 
- Complete change to the visuals of the main menu.
 
- Added framework to support weapon reloading, not hooked up yet.
 
- Removed some UI elements that won't be a part of Alpha-1
 
- Added support for ingame lore objects.
 
- Continued work on Tutorial questline.
 
  
<h2>Environment, visual and sound:</h2>
+
Developer Build patch notes released August 22nd 2019 </br>
- Improved the player healthbar and ability HUD
+
These are the first publicly release patch notes
- Added stamina dodging decals to the player
 
- Improved the enemy healthbar animations
 
- Added models for the repair tool
 
- Added/Improved sounds for weapons, impact events and broken/out of ammo sound effects.
 
- Optimization of glass materials, landscape materials and reduced the amount of AO.
 
- General improvement of sound attenuation.
 
- More work on the landscape and level design.
 
- Added canine sound effects.
 
- Added the mining tutorial area to the compound.
 
- NPC models are slightly less placeholder now, but still very much placeholder.
 
  
<h2>Items:</h2>
+
<h3>Features</h3>
- Added a host of new items into the game
+
* Falling of tall things now appropriately hurts the player.
- Balance work
+
* Added a small delay between taking damage and regenerating health.
- Added more items to drop tables
+
* Complete change to the visuals of the main menu.
 +
* Added framework to support weapon reloading, not hooked up yet.
 +
* Removed some UI elements that won't be a part of Alpha-1
 +
* Added support for ingame lore objects.
 +
* Continued work on Tutorial questline.
 +
* Added Aim Down Sight
  
<h2>Bug Fixes:</h2>
+
<h3>Environment, visual and sound</h3>
- Fixed issues with collision volumes with water & swimming
+
* Improved the player healthbar and ability HUD
- Fixed collision and iteraction issues with Enemies and NPCs
+
* Added stamina dodging decals to the player
- Fixed an issue which caused stamina to not regenerate properly after dodging
+
* Improved the enemy healthbar animations
- You can no longer send empty chat messages
+
* Added models for the repair tool
- Fixed an issue which prevented party invites from working for more than 2 players.
+
* Added/Improved sounds for weapons, impact events and broken/out of ammo sound effects.
- Fixed issue that caused a shaking camera when the player is respawning
+
* Optimization of glass materials, landscape materials and reduced the amount of AO.
- Fixes to stop certain tools and weapons working while in menus.
+
* General improvement of sound attenuation.
- Fixed collision issue blocking movement with the 2H sword.
+
* More work on the landscape and level design.
- Fixed issues with options menu loading and saving configurations.
+
* Added canine sound effects.
 +
* Added the mining tutorial area to the compound.
 +
* NPC models are slightly less placeholder now, but still very much placeholder.
 +
 
 +
<h3>Items</h3>
 +
* Added a host of new items into the game
 +
* Balance work
 +
* Added more items to drop tables
 +
 
 +
<h3>Bug Fixes</h3>
 +
* Fixed issues with collision volumes with water & swimming
 +
* Fixed collision and iteraction issues with Enemies and NPCs
 +
* Fixed an issue which caused stamina to not regenerate properly after dodging
 +
* You can no longer send empty chat messages
 +
* Fixed an issue which prevented party invites from working for more than 2 players.
 +
* Fixed issue that caused a shaking camera when the player is respawning
 +
* Fixes to stop certain tools and weapons working while in menus.
 +
* Fixed collision issue blocking movement with the 2H sword.
 +
* Fixed issues with options menu loading and saving configurations.

Latest revision as of 13:23, 16 October 2019

Patch Notes 0.0.2e

Developer Build patch notes released August 22nd 2019
These are the first publicly release patch notes

Features

  • Falling of tall things now appropriately hurts the player.
  • Added a small delay between taking damage and regenerating health.
  • Complete change to the visuals of the main menu.
  • Added framework to support weapon reloading, not hooked up yet.
  • Removed some UI elements that won't be a part of Alpha-1
  • Added support for ingame lore objects.
  • Continued work on Tutorial questline.
  • Added Aim Down Sight

Environment, visual and sound

  • Improved the player healthbar and ability HUD
  • Added stamina dodging decals to the player
  • Improved the enemy healthbar animations
  • Added models for the repair tool
  • Added/Improved sounds for weapons, impact events and broken/out of ammo sound effects.
  • Optimization of glass materials, landscape materials and reduced the amount of AO.
  • General improvement of sound attenuation.
  • More work on the landscape and level design.
  • Added canine sound effects.
  • Added the mining tutorial area to the compound.
  • NPC models are slightly less placeholder now, but still very much placeholder.

Items

  • Added a host of new items into the game
  • Balance work
  • Added more items to drop tables

Bug Fixes

  • Fixed issues with collision volumes with water & swimming
  • Fixed collision and iteraction issues with Enemies and NPCs
  • Fixed an issue which caused stamina to not regenerate properly after dodging
  • You can no longer send empty chat messages
  • Fixed an issue which prevented party invites from working for more than 2 players.
  • Fixed issue that caused a shaking camera when the player is respawning
  • Fixes to stop certain tools and weapons working while in menus.
  • Fixed collision issue blocking movement with the 2H sword.
  • Fixed issues with options menu loading and saving configurations.