Patch:050
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- Previous Patch - Early Access 2 0.4.2d - October 27th 2019
- Next Patch - Early Access 3 0.5.0a - March 22nd 2020
Contents
Patch Notes 0.5.0
Early Access 3 patch notes released March 16th 2020
Features
- Changes to the overworld and more lore items added.
- Added some NPC dialogue to where it was missing.
- Overhauled the player stats system
- UI Redesign for the main menu, level selection and HUD
- Changes to enemy AI, most enemies are slightly more aggressive and faster than before, and with shorter attack cooldowns.
- More continual improvements to netcode
- Groundwork finished for dynamic day/night cycle
- In-world teleportation system in place (ready for EA4)
- Overhauled firing effects for ranged weapons
- Groundwork for the World Event system in place.
- Groundwork for PVP zones
- Footstep sounds added
- New combat text and DPS meter
- Ammo has been increased by a factor of 100. The cost is still the same but this allows for control over ammo use and damage output
- New highlighting system.
- Consumable framework
- In-game advertising system framework for ingame and IRL ad (More details to come)
World Events
- Culling - Killing as many creature as you can
- Named Creature - One big boss. We recommend bringing a party to this!
- Creature Waves - Increasing waves of difficulty
- Currently wave events give Aurum prizes to the top 3 and 5 random players involved will receive a prize too.
- Mining Enriched Events - Harvest Enriched Crystals for new recipes.
World Design
- Minor changes to the world
- New trees and terrain layout
- Assets added to some buildings
- More world assets
Items
- Items can now have passive effects
- Two Handed Spears (Can you find the super rare version?)
- Attack Bracers - Lightening, Chain Lightning, Ice Ball.
- New Armor set and stat variations
- New clothing - Jumpsuits, Jackets, Trousers and recipes (colorerable)
- Everyone should start with a Standard Issue jumpsuit
- Backers will get a Backers only Jumpsuit
- Lots a random lootables added
Skills, Professions & Passive Systems
- Skills now save between sessions and have a use.
- Currently skill gains are set to 100% increase
- Profession levels now unlock passive skill points
- Rifle, Swordsman, Shock Trooper, Sniper and Acrobat are currently in game (more to come)
- Tailoring profession added
- Gathering profession (see details below)
- Items now can be locked behind certain passive tree points, requiring a certain skill level to use
- Passive reset mechanism. Can you create the consumable required?
Gathering
- Plant harvesting mechanics
- Harvesting Knife available at the vendor
- Color pigments added
Character Creator
- On log in you will have the chance to customize your character.
- Male and Female Avatars
- 9 color changeable hairstyles
- Custom eye colors
- More to come over the next playtests
Sounds & Art
- A huge number of changes with new UI and ability SFX
- Mine tool and scanner SFX added and visuals updated
- Added fall damage and low health sounds
- Footstep sounds
- More music
- New models
Economy
- Rebalanced mining location drops and drop rates
- Rebalanced some crafting recipes and enabled some to drop
- Added a larger recipe book version
- General loot balances
Animations
- New attack animations
Bug Fixes
- Resolved an issue where the chat wouldn’t synchronize between clients correctly
- Fixed an issue where the inventory wouldn’t open sometimes from the pause menu
- Hotbar is now persistent between sessions
- Free radicals should no longer collide with players
- Fixed issue where players could open UI’s while typing
- Removed some debug console logging
- Fixed an issue where recipes wouldn’t stick around between game sessions
- Fixed an issue where clients wouldn’t see other players look direction
- Fixed a bug where players could repair items through the matter manipulator that weren’t intended to be repairable
- Fixed autorun being able to be used when dead and while typing
- Fixed an issue where players could walk on the bottom of lakes with enough entry velocity
- Hotkeys should now be removed when selling an item
- Resolved the ‘Josh Bug’
- Scanning tool now remembers mouse mode
- Trees are now rooted and rocks have gravity
- Titles now work and winners of custom Titles should have them available to use.
- Aim mode stays after respawning. No more pressing tab!
QOL
- New E to loot message (not so intrusive)
- Your bullets will now fire where you aim
- Ammo can be purchased in bigger stacks
- Added toggle for total ammo vs total uses
- Confirm Logout / Quit Dialog box
- Added chat box font size selection through the options menu
SECRET STUFF
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