Patch:051c
Revision as of 07:17, 16 April 2020 by Nux (talk | contribs) (Created page with "* Previous Patch - Early Access 3 0.5.1b - April 14th 2020 * Next Patch - Coming Soon <h2>Patch Notes 0.5.1c</h2> Early Access 3 Backer Test hotfix 0.5.1c...")
- Previous Patch - Early Access 3 0.5.1b - April 14th 2020
- Next Patch - Coming Soon
Patch Notes 0.5.1c
Early Access 3 Backer Test hotfix 0.5.1c released April 16th 2020
Features:
- Added framework for player gameplay stats (Via the V.I.D.A panel) - these currently will not persist between sessions. We’d love some suggestions on what you’d like to see here.
- Added some recipes that use the fish.
- The building plots should now have doors that work - removed some building assets which were untextured.
- Added a barebones buff system for abilities and effects which have a duration.
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- Allowed consumables to be added to the hotbar (both dragging the + icon and through the add to hotbar modal).
Quality of life:
- The time until a fishing cast can be reeled in is now a little bit longer, so it doesn’t happen immediately after the bait lands.
- Red combat text should now appear when your character takes damage.
- Increased the number of categories in the Vendor and Inventory (Added Consumables, Ammunition, Clothing and Crafting).
- Improved the players jump animation
Bug fixes:
- Fixed MatterManipulatorMk2 recipe - It should now be craftable.
- Movement should now be blocked while you’re actively fishing.
- Mining nodes should now use the correct texture when ‘disappearing’ and not turn white.
- ‘Remember Details’ checkbox should persist properly, and forget your credentials when disabled.
- Leapslam can no longer launch you across the map.
- Added some missing item descriptions.
- Crafting, and other, windows should now correctly close on player death.
- Fixed an issue where consumables could indefinitely lock movement.