Patch:Looting
This is currently how looting works as of Early Access one. If any updates or changes are made a new link to the updated looting mechanics will be provided.
Virtuverse Looting
Virtuverse does things differently when distributing loot. Let's say 400 Aurum of damage is done to a creature. The loot isn’t defined once the mob is killed. The system looks at the damage contributions and then each player gets their contribution loot defined and it is unique to everyone else's, meaning you might get completely different materials compared to the other 3 players.
Example
400 Aurum in damage
Damage distribution:
- Player 1 does 150 - 37.5%
- Player 2 does 100 - 25%
- Player 3 does 90 - 22.5%
- Player 4 does 60 - 15%
Example loots:
- Player 1 gets a weapon worth 140 Aurum but then only gets 10 Aurum of other materials
- Player 2 gets a chest piece worth 20 Aurum and gets 80 Aurum in other materials
- Player 3 gets 90 Aurum of materials
- Player 4 gets a rare crafting material worth 30 Aurum and 30 Aurum of other materials
Loot Valued More Than Input
In Virtuverse, there is no jackpot system, meaning they don’t have to split stuff that isn't accounted for. Of course, there is still a chance you will get more than you put in but you can’t get more than the overall contribution you put in.
Example
400 Aurum in damage but the loot is worth 500 Aurum
Damage distribution:
- Player 1 does 150 - 37.5%
- Player 2 does 100 - 25%
- Player 3 does 90 - 22.5%
- Player 4 does 60 - 15%
Example Loots:
- Player 1 gets 187.50 Aurum in materials
- Player 2 gets a weapon worth 55 Aurum and 70 Aurum in materials
- Player 3 gets 2 rare crafting items worth 25 Aurum and 40 Aurum + 47.50 Aurum in materials.
- Player 4 gets a chest piece worth 60 Aurum and 15 Aurum in materials.
Everyone gets their fair share.
TL:DR
In Virtuverse, creature killed -> Contribution Percentage Defined -> Each player gets their own loot uniquely generated