Patch:002e

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Revision as of 07:36, 22 August 2019 by VVWikiAdmin (talk | contribs)
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Patch Notes 0.0.2e:

Pre-Alpha patch notes released 22.Aug.2019

Features

  • Falling of tall things now appropriately hurts the player.
  • Added a small delay between taking damage and regenerating health.
  • Complete change to the visuals of the main menu.
  • Added framework to support weapon reloading, not hooked up yet.
  • Removed some UI elements that won't be a part of Alpha-1
  • Added support for ingame lore objects.
  • Continued work on Tutorial questline.

Environment, visual and sound:

  • Improved the player healthbar and ability HUD
  • Added stamina dodging decals to the player
  • Improved the enemy healthbar animations
  • Added models for the repair tool
  • Added/Improved sounds for weapons, impact events and broken/out of ammo sound effects.
  • Optimization of glass materials, landscape materials and reduced the amount of AO.
  • General improvement of sound attenuation.
  • More work on the landscape and level design.
  • Added canine sound effects.
  • Added the mining tutorial area to the compound.
  • NPC models are slightly less placeholder now, but still very much placeholder.

Items:

  • Added a host of new items into the game
  • Balance work
  • Added more items to drop tables

Bug Fixes:

  • Fixed issues with collision volumes with water & swimming
  • Fixed collision and iteraction issues with Enemies and NPCs
  • Fixed an issue which caused stamina to not regenerate properly after dodging
  • You can no longer send empty chat messages
  • Fixed an issue which prevented party invites from working for more than 2 players.
  • Fixed issue that caused a shaking camera when the player is respawning
  • Fixes to stop certain tools and weapons working while in menus.
  • Fixed collision issue blocking movement with the 2H sword.
  • Fixed issues with options menu loading and saving configurations.