Difference between revisions of "Patch:Looting"
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<h2> Virtuverse Looting </h2> | <h2> Virtuverse Looting </h2> | ||
− | Virtuverse does things differently. Let's say 400 Aurum of damage is done to a creature. The loot isn’t defined once the mob is killed. The system looks at the damage contributions and then each player gets their contribution loot defined and it is unique to everyone else's. Meaning you might get completely different materials compared to the other 3 players. | + | Virtuverse does things differently when distributing. Let's say 400 Aurum of damage is done to a creature. The loot isn’t defined once the mob is killed. The system looks at the damage contributions and then each player gets their contribution loot defined and it is '''''unique''''' to everyone else's. Meaning you might get completely different materials compared to the other 3 players. |
− | <h3>Example </h3> | + | <h3>Example</h3> |
400 Aurum in damage | 400 Aurum in damage | ||
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One reason this works in Virtuverse is because there isn’t a jackpot system meaning they don’t have to split stuff that wasn’t accounted for. Of course, there is still a chance you will get more than you put in but you can’t get more than the contribution you put in. | One reason this works in Virtuverse is because there isn’t a jackpot system meaning they don’t have to split stuff that wasn’t accounted for. Of course, there is still a chance you will get more than you put in but you can’t get more than the contribution you put in. | ||
− | <h3>Example </h3> | + | <h3>Example</h3> |
400 Aurum is damage but the loot is worth 500 | 400 Aurum is damage but the loot is worth 500 |
Revision as of 15:23, 21 September 2019
Virtuverse Looting
Virtuverse does things differently when distributing. Let's say 400 Aurum of damage is done to a creature. The loot isn’t defined once the mob is killed. The system looks at the damage contributions and then each player gets their contribution loot defined and it is unique to everyone else's. Meaning you might get completely different materials compared to the other 3 players.
Example
400 Aurum in damage
Player 1 does 150 - 37.5%
Player 2 does 100 - 25%
Player 3 does 90 - 22.5%
Player 4 does 60 - 15%
Player 1 gets a weapon worth 140 Aurum but then only gets 10 Aurum of other materials
Player 2 gets a chest piece worth 20 Aurum and gets 80 Aurum in other materials
Player 3 gets 90 Aurum is materials
Player 4 gets a rare crafting material worth 30 Aurum and 30 Aurum is other materials
Loot Valued More Than Input
One reason this works in Virtuverse is because there isn’t a jackpot system meaning they don’t have to split stuff that wasn’t accounted for. Of course, there is still a chance you will get more than you put in but you can’t get more than the contribution you put in.
Example
400 Aurum is damage but the loot is worth 500
Player 1 does 150 - 37.5%
Player 2 does 100 - 25%
Player 3 does 90 - 22.5%
Player 4 does 60 - 15%
Player 1 gets 187.50 Aurum in materials
Player 2 gets a weapon worth 55 Aurum and 70 Aurum in materials
Player 3 gets 2 rare crafting items worth 25 Aurum and 40 Aurum plus 47.50 Aurum in materials.
Player 4 gets a chest piece worth 60 Aurum and 15 Aurum in materials.
Everyone gets their fair share.
TL:DR
Entropia Universe = creature killed -> loot generated -> loot split based on contributions -> items randomly distributed.
Virtuverse = creature killed -> Contribution Percentage Defined -> Each player gets their own loot uniquely generated