Difference between revisions of "Patch:002e"
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− | <h1>Patch Notes 0.0.2e | + | <h1>Patch Notes 0.0.2e</h1> |
Pre-Alpha patch notes released 22.Aug.2019 | Pre-Alpha patch notes released 22.Aug.2019 | ||
Line 12: | Line 12: | ||
* Continued work on Tutorial questline. | * Continued work on Tutorial questline. | ||
− | <h2>Environment, visual and sound | + | <h2>Environment, visual and sound</h2> |
* Improved the player healthbar and ability HUD | * Improved the player healthbar and ability HUD | ||
* Added stamina dodging decals to the player | * Added stamina dodging decals to the player | ||
Line 25: | Line 25: | ||
* NPC models are slightly less placeholder now, but still very much placeholder. | * NPC models are slightly less placeholder now, but still very much placeholder. | ||
− | <h2>Items | + | <h2>Items</h2> |
* Added a host of new items into the game | * Added a host of new items into the game | ||
* Balance work | * Balance work | ||
* Added more items to drop tables | * Added more items to drop tables | ||
− | <h2>Bug Fixes | + | <h2>Bug Fixes</h2> |
* Fixed issues with collision volumes with water & swimming | * Fixed issues with collision volumes with water & swimming | ||
* Fixed collision and iteraction issues with Enemies and NPCs | * Fixed collision and iteraction issues with Enemies and NPCs |
Revision as of 07:39, 22 August 2019
Contents
Patch Notes 0.0.2e
Pre-Alpha patch notes released 22.Aug.2019
Features
- Falling of tall things now appropriately hurts the player.
- Added a small delay between taking damage and regenerating health.
- Complete change to the visuals of the main menu.
- Added framework to support weapon reloading, not hooked up yet.
- Removed some UI elements that won't be a part of Alpha-1
- Added support for ingame lore objects.
- Continued work on Tutorial questline.
Environment, visual and sound
- Improved the player healthbar and ability HUD
- Added stamina dodging decals to the player
- Improved the enemy healthbar animations
- Added models for the repair tool
- Added/Improved sounds for weapons, impact events and broken/out of ammo sound effects.
- Optimization of glass materials, landscape materials and reduced the amount of AO.
- General improvement of sound attenuation.
- More work on the landscape and level design.
- Added canine sound effects.
- Added the mining tutorial area to the compound.
- NPC models are slightly less placeholder now, but still very much placeholder.
Items
- Added a host of new items into the game
- Balance work
- Added more items to drop tables
Bug Fixes
- Fixed issues with collision volumes with water & swimming
- Fixed collision and iteraction issues with Enemies and NPCs
- Fixed an issue which caused stamina to not regenerate properly after dodging
- You can no longer send empty chat messages
- Fixed an issue which prevented party invites from working for more than 2 players.
- Fixed issue that caused a shaking camera when the player is respawning
- Fixes to stop certain tools and weapons working while in menus.
- Fixed collision issue blocking movement with the 2H sword.
- Fixed issues with options menu loading and saving configurations.