Difference between revisions of "Patch:042"
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* Significantly reduced the chance that an node or enemy can spawn in unreachable areas / underwater | * Significantly reduced the chance that an node or enemy can spawn in unreachable areas / underwater | ||
* Normalized the height of enemies | * Normalized the height of enemies | ||
− | * Crafting operations can no longer be run in | + | * Crafting operations can no longer be run in parallel |
* Items now break correctly and become unusable straight away | * Items now break correctly and become unusable straight away | ||
* Fixed latency chart showing artificially lower values than it should Sad | * Fixed latency chart showing artificially lower values than it should Sad |
Latest revision as of 14:53, 24 October 2019
- Previous Patch - Early Access 2 Patch 0.4.1a - October 12th 2019
- Next Patch - Coming Soon
Contents
Patch Notes v0.4.2
Early Access 2 patch released October 24th 2019
Features
- It's Halloween on the Peninsula, don't ask the VOC staff where the pumpkins came from though as they don't have a clue!
- Procedural Dungeon System
- Added new mining nodes and new spawn distributions
- Quest UI (L)
- Initial rework of enemy AI for dungeons
- Initial work on boss encounters
- More Quests
Sounds & Art
- New models around the Peninsula
- New dungeon ambiance, cave music and weapon sfx
Economy
- Lots of new Recipes
- Lots of new Items
- New Armour
- New Weapons
Bug Fixes
- Fixed an issue where it was possible to loot an enemy before it died
- Fixed an issue preventing some destination missives from completing
- Recipe Books should now respect their size limits
- Fixed an issue where the swapping mining equipment changed the mouse look mode
- You can no longer mine while swimming
- Significantly reduced the chance that an node or enemy can spawn in unreachable areas / underwater
- Normalized the height of enemies
- Crafting operations can no longer be run in parallel
- Items now break correctly and become unusable straight away
- Fixed latency chart showing artificially lower values than it should Sad
QOL
- Right Shift can now be used to sprint
- Times should now display in Local Time instead of UTC
- Dialogue fixes and clarifications
SECRET STUFF
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