Difference between revisions of "Patch:042"

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(Created page with "*Previous Patch - Early Access 2 Patch 0.4.1a - October 12th 2019 *Next Patch - Coming Soon </br> <h2>Patch Notes v0.4.2</h2> Early Access 2 patch released...")
 
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Revision as of 14:53, 24 October 2019

  • Next Patch - Coming Soon

Patch Notes v0.4.2

Early Access 2 patch released October 24th 2019

Features

  • It's Halloween on the Peninsula, don't ask the VOC staff where the pumpkins came from though as they don't have a clue!
  • Procedural Dungeon System
  • Added new mining nodes and new spawn distributions
  • Quest UI (L)
  • Initial rework of enemy AI for dungeons
  • Initial work on boss encounters
  • More Quests

Sounds & Art

  • New models around the Peninsula
  • New dungeon ambiance, cave music and weapon sfx

Economy

  • Lots of new Recipes
  • Lots of new Items
  • New Armour
  • New Weapons

Bug Fixes

  • Fixed an issue where it was possible to loot an enemy before it died
  • Fixed an issue preventing some destination missives from completing
  • Recipe Books should now respect their size limits
  • Fixed an issue where the swapping mining equipment changed the mouse look mode
  • You can no longer mine while swimming
  • Significantly reduced the chance that an node or enemy can spawn in unreachable areas / underwater
  • Normalized the height of enemies
  • Crafting operations can no longer be run in parrallel
  • Items now break correctly and become unusable straight away
  • Fixed latency chart showing artificially lower values than it should Sad

QOL

  • Right Shift can now be used to sprint
  • Times should now display in Local Time instead of UTC
  • Dialogue fixes and clarifications

SECRET STUFF

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