Difference between revisions of "Patch:041"
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− | + | *Previous Patch - [[Patch:040 |Early Access 2 Patch 0.4.0]] - October 04th 2019 | |
− | + | *Next Patch - [[Patch:041a |Early Access 2 Patch 0.4.1a]] - October 12th 2019 </br> | |
− | < | + | <h2>Patch Notes 0.4.1</h2> |
Early Access 2 patch notes released October 11th 2019 | Early Access 2 patch notes released October 11th 2019 | ||
− | < | + | <h3>Features</h3> |
− | * Added Event Timers and global broadcast messages for | + | * Added Event Timers and global broadcast messages for in game events and notifications |
* Added PDA's | * Added PDA's | ||
* Improved enemy threat system | * Improved enemy threat system | ||
− | * Improved the ore spread and variety in the | + | * Improved the ore spread and variety in the over world |
* Added a new enemy type | * Added a new enemy type | ||
* Added mechanism for interior spawn points | * Added mechanism for interior spawn points | ||
− | < | + | <h3>Environment, visual, sound and items:</h3> |
− | * Added a new zone to the | + | * Added a new zone to the over world |
* Improved ambient sound effects | * Improved ambient sound effects | ||
* Added approximately 30 new resources, 12 new equipment and 20 new recipes to the game | * Added approximately 30 new resources, 12 new equipment and 20 new recipes to the game | ||
Line 23: | Line 23: | ||
* Fixed a number of issues with the overland terrain | * Fixed a number of issues with the overland terrain | ||
− | < | + | <h3>Netcode</h3> |
* Overhauled the navigation system which was taxing the server a little too much | * Overhauled the navigation system which was taxing the server a little too much | ||
− | < | + | <h3>Bug Fixes</h3> |
* Fixed an issue that caused players to not be able to re spawn when dead properly | * Fixed an issue that caused players to not be able to re spawn when dead properly | ||
* Mining equipment now appropriately uses ammunition | * Mining equipment now appropriately uses ammunition | ||
Line 35: | Line 35: | ||
* Players should no longer be able to dodge while falling | * Players should no longer be able to dodge while falling | ||
− | < | + | <h3>QOL</h3> |
* Stopped players from being able to fall off the edge of the map, aggressively | * Stopped players from being able to fall off the edge of the map, aggressively | ||
* Full Vendor UI redesign | * Full Vendor UI redesign | ||
* Autorun (Q) | * Autorun (Q) | ||
* Increased looting range | * Increased looting range |
Latest revision as of 13:13, 16 October 2019
- Previous Patch - Early Access 2 Patch 0.4.0 - October 04th 2019
- Next Patch - Early Access 2 Patch 0.4.1a - October 12th 2019
Contents
Patch Notes 0.4.1
Early Access 2 patch notes released October 11th 2019
Features
- Added Event Timers and global broadcast messages for in game events and notifications
- Added PDA's
- Improved enemy threat system
- Improved the ore spread and variety in the over world
- Added a new enemy type
- Added mechanism for interior spawn points
Environment, visual, sound and items:
- Added a new zone to the over world
- Improved ambient sound effects
- Added approximately 30 new resources, 12 new equipment and 20 new recipes to the game
- Fixed issues with physics simulations which caused players to swim somewhat underwater
- Changed water material
- Fixed a number of issues with the overland terrain
Netcode
- Overhauled the navigation system which was taxing the server a little too much
Bug Fixes
- Fixed an issue that caused players to not be able to re spawn when dead properly
- Mining equipment now appropriately uses ammunition
- Fixed an issue which was causing enemy loot tables to not consider all available items
- Fixed a long-term issue where different maturities of enemies wouldn't be dealing the right damage and fixed the mechanics of spawning to not have replication issues on client machines
- You can no longer move while emoting
- Fixed some incorrect missive id's
- Players should no longer be able to dodge while falling
QOL
- Stopped players from being able to fall off the edge of the map, aggressively
- Full Vendor UI redesign
- Autorun (Q)
- Increased looting range