Difference between revisions of "Patch:041"

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<h2> Previous Patch - [[Patch:040 |Early Access 2 Patch 0.4.0]] - October 04th 2019</h2>
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*Previous Patch - [[Patch:040 |Early Access 2 Patch 0.4.0]] - October 04th 2019
  
<h2> Next Patch -  Coming Soon </h2>
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*Next Patch -  [[Patch:041a |Early Access 2 Patch 0.4.1a]] - October 12th 2019 </br>
  
<h1>Patch Notes 0.4.1</h1>
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<h2>Patch Notes 0.4.1</h2>
  
 
Early Access 2 patch notes released October 11th 2019
 
Early Access 2 patch notes released October 11th 2019
  
<h2>Features:</h2>
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<h3>Features</h3>
* Added Event Timers and global broadcast messages for ingame events and notifications
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* Added Event Timers and global broadcast messages for in game events and notifications
 
* Added PDA's
 
* Added PDA's
 
* Improved enemy threat system  
 
* Improved enemy threat system  
* Improved the ore spread and variety in the overworld
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* Improved the ore spread and variety in the over world
 
* Added a new enemy type
 
* Added a new enemy type
 
* Added mechanism for interior spawn points
 
* Added mechanism for interior spawn points
  
<h2>Environment, visual, sound and items:</h2>
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<h3>Environment, visual, sound and items:</h3>
* Added a new zone to the overworld
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* Added a new zone to the over world
 
* Improved ambient sound effects
 
* Improved ambient sound effects
 
* Added approximately 30 new resources, 12 new equipment and 20 new recipes to the game
 
* Added approximately 30 new resources, 12 new equipment and 20 new recipes to the game
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* Fixed a number of issues with the overland terrain
 
* Fixed a number of issues with the overland terrain
  
<h2>Netcode:</h2>
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<h3>Netcode</h3>
 
* Overhauled the navigation system which was taxing the server a little too much
 
* Overhauled the navigation system which was taxing the server a little too much
  
<h2>Bug Fixes:</h2>
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<h3>Bug Fixes</h3>
 
* Fixed an issue that caused players to not be able to re spawn when dead properly
 
* Fixed an issue that caused players to not be able to re spawn when dead properly
 
* Mining equipment now appropriately uses ammunition
 
* Mining equipment now appropriately uses ammunition
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* Players should no longer be able to dodge while falling
 
* Players should no longer be able to dodge while falling
  
<h2>QOL:</h2>
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<h3>QOL</h3>
 
* Stopped players from being able to fall off the edge of the map, aggressively
 
* Stopped players from being able to fall off the edge of the map, aggressively
 
* Full Vendor UI redesign
 
* Full Vendor UI redesign
 
* Autorun (Q)
 
* Autorun (Q)
 
* Increased looting range
 
* Increased looting range

Latest revision as of 13:13, 16 October 2019

Patch Notes 0.4.1

Early Access 2 patch notes released October 11th 2019

Features

  • Added Event Timers and global broadcast messages for in game events and notifications
  • Added PDA's
  • Improved enemy threat system
  • Improved the ore spread and variety in the over world
  • Added a new enemy type
  • Added mechanism for interior spawn points

Environment, visual, sound and items:

  • Added a new zone to the over world
  • Improved ambient sound effects
  • Added approximately 30 new resources, 12 new equipment and 20 new recipes to the game
  • Fixed issues with physics simulations which caused players to swim somewhat underwater
  • Changed water material
  • Fixed a number of issues with the overland terrain

Netcode

  • Overhauled the navigation system which was taxing the server a little too much

Bug Fixes

  • Fixed an issue that caused players to not be able to re spawn when dead properly
  • Mining equipment now appropriately uses ammunition
  • Fixed an issue which was causing enemy loot tables to not consider all available items
  • Fixed a long-term issue where different maturities of enemies wouldn't be dealing the right damage and fixed the mechanics of spawning to not have replication issues on client machines
  • You can no longer move while emoting
  • Fixed some incorrect missive id's
  • Players should no longer be able to dodge while falling

QOL

  • Stopped players from being able to fall off the edge of the map, aggressively
  • Full Vendor UI redesign
  • Autorun (Q)
  • Increased looting range