Difference between revisions of "Patch:Looting"

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<h1>Loot in RCE Games:</h1>
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'''This is currently how looting works as of Early Access one. If any updates or changes are made a new link to the updated looting mechanics will be provided.'''
  
Please note - Entropia Universe is only used as an example because it’s the only other RCE game to compare against.  
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<h2> Virtuverse Looting </h2>
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Virtuverse does things differently when distributing loot. Let's say 400 Aurum of damage is done to a creature. The loot isn’t defined once the mob is killed. The system looks at the damage contributions and then each player gets their contribution loot defined and it is '''''unique''''' to everyone else's, meaning you might get completely different materials compared to the other 3 players.  
  
In Entropia Universe if 4 players deal 400PED of damage to a mob there will be roughly 400PED in loot from that creature for the loot pool. This loot is defined once the creature is killed and then split across the players.
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<h3>Example</h3>
  
If the loot is purely materials then the split is easy as every will get their damage contribution worth.
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400 Aurum in damage
  
Where is gets complicated is when items are involved. Say 50PED of the loot is one item. Then only 350 is split across everyone for the damage contribution  and the item is technically completely random but most likely ends up with the highest damage contribution . Even worse is when say 250 is for one item leaving only 150 to be split for damage contribution.
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Damage distribution:
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* Player 1 does 150 - 37.5%
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* Player 2 does 100 - 25%
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* Player 3 does 90 - 22.5%
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* Player 4 does 60 - 15%
  
Virtuverse does things differently. Let's say 400 Aurum of damage is done to a creature. The loot isn’t defined once the mob is killed. The system looks at the damage contributions and then each player gets their contribution loot defined and it is unique to everyone else's. Meaning you might get completely different materials compared to the other 3 players.
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Example loots:
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* Player 1 gets a weapon worth 140 Aurum but then only gets 10 Aurum of other materials </br>
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* Player 2 gets a chest piece worth 20 Aurum and gets 80 Aurum in other materials </br>
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* Player 3 gets 90 Aurum of materials </br>
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* Player 4 gets a rare crafting material worth 30 Aurum and 30 Aurum of other materials </br>
  
Example:
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<h2> Loot Valued More Than Input </h2>
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In Virtuverse, there is no jackpot system, meaning they don’t have to split stuff that isn't accounted for. Of course, there is still a chance you will get more or even less than you put in but you can’t get more than the overall contribution you put in.
  
400 Aurum is damage
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<h3>Example</h3>
  
Player 1 does 150 - 37.5%
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400 Aurum in damage but the loot is worth 500 Aurum
Player 2 does 100 - 25%
 
Player 3 does 90 - 22.5%
 
Player 4 does 60 - 15%
 
  
Player 1 gets a weapon worth 140 Aurum but then only gets 10 Aurum of other materials
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Damage distribution:
Player 2 gets a chest piece worth 20 Aurum and gets 80 Aurum in other materials
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* Player 1 does 150 - 37.5% </br>
Player 3 gets 90 Aurum is materials
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* Player 2 does 100 - 25% </br>
Player 4 gets a rare crafting material worth 30 Aurum and 40 Aurum is other materials
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* Player 3 does 90 - 22.5% </br>
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* Player 4 does 60 - 15% </br>
  
 
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Example Loots:
If we follow the same damage distribution for Entropia.
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* Player 1 gets 187.50 Aurum in materials </br>
 
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* Player 2 gets a weapon worth 55 Aurum and 70 Aurum in materials </br>
210PED of materials would have been split via damage contributions
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* Player 3 gets 2 rare crafting items worth 25 Aurum and 40 Aurum + 47.50 Aurum in materials. </br>
 
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* Player 4 gets a chest piece worth 60 Aurum and 15 Aurum in materials. </br>
Player 1 - 37.5% = 78.75PED
 
Player 2 - 25% = 52.50PED
 
Player 3 - 22.5% = 47.25PED
 
Player 4 - 15% = 31.50PED
 
 
 
Then the items could go anywhere. All 3 could go to Player 4. They could be split randomly ect meaning the players aren’t actually getting their fair share.
 
 
 
One reason this works in Virtuverse is because there isn’t a jackpot system meaning they don’t have to split stuff that wasn’t accounted for. Of course, there is still a chance you will get more than you put in but you can’t get more than the contribution you put in.
 
 
 
Example:
 
 
 
400 Aurum is damage but the loot is worth 500
 
 
 
Player 1 does 150 - 37.5%
 
Player 2 does 100 - 25%
 
Player 3 does 90 - 22.5%
 
Player 4 does 60 - 15%
 
 
 
Player 1 gets 187.50 Aurum in materials
 
Player 2 gets a weapon worth 55 Aurum and 70 Aurum in materials
 
Player 3 gets 2 rare crafting items worth 25 Aurum and 40 Aurum plus 47.50 Aurum in materials.
 
Player 4 gets a chest piece worth 60 Aurum and 15 Aurum in materials.  
 
  
 
Everyone gets their fair share.  
 
Everyone gets their fair share.  
  
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<h2> TL:DR </h2>
  
TL:DR
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In Virtuverse, creature killed -> Contribution Percentage Defined -> Each player gets their own loot '''''uniquely''''' generated
 
 
Entropia Universe = creature killed -> loot generated -> loot split based on contributions -> items randomly distributed.
 
 
 
Virtuverse = creature killed -> Contribution Percentage Defined -> Each player gets their own loot uniquely generated
 

Latest revision as of 08:49, 22 September 2019

This is currently how looting works as of Early Access one. If any updates or changes are made a new link to the updated looting mechanics will be provided.

Virtuverse Looting

Virtuverse does things differently when distributing loot. Let's say 400 Aurum of damage is done to a creature. The loot isn’t defined once the mob is killed. The system looks at the damage contributions and then each player gets their contribution loot defined and it is unique to everyone else's, meaning you might get completely different materials compared to the other 3 players.

Example

400 Aurum in damage

Damage distribution:

  • Player 1 does 150 - 37.5%
  • Player 2 does 100 - 25%
  • Player 3 does 90 - 22.5%
  • Player 4 does 60 - 15%

Example loots:

  • Player 1 gets a weapon worth 140 Aurum but then only gets 10 Aurum of other materials
  • Player 2 gets a chest piece worth 20 Aurum and gets 80 Aurum in other materials
  • Player 3 gets 90 Aurum of materials
  • Player 4 gets a rare crafting material worth 30 Aurum and 30 Aurum of other materials

Loot Valued More Than Input

In Virtuverse, there is no jackpot system, meaning they don’t have to split stuff that isn't accounted for. Of course, there is still a chance you will get more or even less than you put in but you can’t get more than the overall contribution you put in.

Example

400 Aurum in damage but the loot is worth 500 Aurum

Damage distribution:

  • Player 1 does 150 - 37.5%
  • Player 2 does 100 - 25%
  • Player 3 does 90 - 22.5%
  • Player 4 does 60 - 15%

Example Loots:

  • Player 1 gets 187.50 Aurum in materials
  • Player 2 gets a weapon worth 55 Aurum and 70 Aurum in materials
  • Player 3 gets 2 rare crafting items worth 25 Aurum and 40 Aurum + 47.50 Aurum in materials.
  • Player 4 gets a chest piece worth 60 Aurum and 15 Aurum in materials.

Everyone gets their fair share.

TL:DR

In Virtuverse, creature killed -> Contribution Percentage Defined -> Each player gets their own loot uniquely generated