Difference between revisions of "Patch:041"

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*Previous Patch - [[Patch:040 |Early Access 2 Patch 0.4.0]] - October 04th 2019
 
*Previous Patch - [[Patch:040 |Early Access 2 Patch 0.4.0]] - October 04th 2019
  
*Next Patch -  Coming Soon
+
*Next Patch -  Coming Soon </br>
  
 
<h1>Patch Notes 0.4.1</h1>
 
<h1>Patch Notes 0.4.1</h1>

Revision as of 13:07, 16 October 2019

  • Next Patch - Coming Soon

Patch Notes 0.4.1

Early Access 2 patch notes released October 11th 2019

Features:

  • Added Event Timers and global broadcast messages for ingame events and notifications
  • Added PDA's
  • Improved enemy threat system
  • Improved the ore spread and variety in the overworld
  • Added a new enemy type
  • Added mechanism for interior spawn points

Environment, visual, sound and items:

  • Added a new zone to the overworld
  • Improved ambient sound effects
  • Added approximately 30 new resources, 12 new equipment and 20 new recipes to the game
  • Fixed issues with physics simulations which caused players to swim somewhat underwater
  • Changed water material
  • Fixed a number of issues with the overland terrain

Netcode:

  • Overhauled the navigation system which was taxing the server a little too much

Bug Fixes:

  • Fixed an issue that caused players to not be able to re spawn when dead properly
  • Mining equipment now appropriately uses ammunition
  • Fixed an issue which was causing enemy loot tables to not consider all available items
  • Fixed a long-term issue where different maturities of enemies wouldn't be dealing the right damage and fixed the mechanics of spawning to not have replication issues on client machines
  • You can no longer move while emoting
  • Fixed some incorrect missive id's
  • Players should no longer be able to dodge while falling

QOL:

  • Stopped players from being able to fall off the edge of the map, aggressively
  • Full Vendor UI redesign
  • Autorun (Q)
  • Increased looting range