Difference between revisions of "Patch:002e"

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<h2>Features</h2>
 
<h2>Features</h2>
- Falling of tall things now appropriately hurts the player.
+
* Falling of tall things now appropriately hurts the player.
- Added a small delay between taking damage and regenerating health.
+
* Added a small delay between taking damage and regenerating health.
- Complete change to the visuals of the main menu.
+
* Complete change to the visuals of the main menu.
- Added framework to support weapon reloading, not hooked up yet.
+
* Added framework to support weapon reloading, not hooked up yet.
- Removed some UI elements that won't be a part of Alpha-1
+
* Removed some UI elements that won't be a part of Alpha-1
- Added support for ingame lore objects.
+
* Added support for ingame lore objects.
- Continued work on Tutorial questline.
+
* Continued work on Tutorial questline.
  
 
<h2>Environment, visual and sound:</h2>
 
<h2>Environment, visual and sound:</h2>
- Improved the player healthbar and ability HUD
+
* Improved the player healthbar and ability HUD
- Added stamina dodging decals to the player
+
* Added stamina dodging decals to the player
- Improved the enemy healthbar animations
+
* Improved the enemy healthbar animations
- Added models for the repair tool
+
* Added models for the repair tool
- Added/Improved sounds for weapons, impact events and broken/out of ammo sound effects.
+
* Added/Improved sounds for weapons, impact events and broken/out of ammo sound effects.
- Optimization of glass materials, landscape materials and reduced the amount of AO.
+
* Optimization of glass materials, landscape materials and reduced the amount of AO.
- General improvement of sound attenuation.
+
* General improvement of sound attenuation.
- More work on the landscape and level design.
+
* More work on the landscape and level design.
- Added canine sound effects.
+
* Added canine sound effects.
- Added the mining tutorial area to the compound.
+
* Added the mining tutorial area to the compound.
- NPC models are slightly less placeholder now, but still very much placeholder.
+
* NPC models are slightly less placeholder now, but still very much placeholder.
  
 
<h2>Items:</h2>
 
<h2>Items:</h2>

Revision as of 07:35, 22 August 2019

Patch Notes 0.0.2e:

Features

  • Falling of tall things now appropriately hurts the player.
  • Added a small delay between taking damage and regenerating health.
  • Complete change to the visuals of the main menu.
  • Added framework to support weapon reloading, not hooked up yet.
  • Removed some UI elements that won't be a part of Alpha-1
  • Added support for ingame lore objects.
  • Continued work on Tutorial questline.

Environment, visual and sound:

  • Improved the player healthbar and ability HUD
  • Added stamina dodging decals to the player
  • Improved the enemy healthbar animations
  • Added models for the repair tool
  • Added/Improved sounds for weapons, impact events and broken/out of ammo sound effects.
  • Optimization of glass materials, landscape materials and reduced the amount of AO.
  • General improvement of sound attenuation.
  • More work on the landscape and level design.
  • Added canine sound effects.
  • Added the mining tutorial area to the compound.
  • NPC models are slightly less placeholder now, but still very much placeholder.

Items:

- Added a host of new items into the game - Balance work - Added more items to drop tables

Bug Fixes:

- Fixed issues with collision volumes with water & swimming - Fixed collision and iteraction issues with Enemies and NPCs - Fixed an issue which caused stamina to not regenerate properly after dodging - You can no longer send empty chat messages - Fixed an issue which prevented party invites from working for more than 2 players. - Fixed issue that caused a shaking camera when the player is respawning - Fixes to stop certain tools and weapons working while in menus. - Fixed collision issue blocking movement with the 2H sword. - Fixed issues with options menu loading and saving configurations.