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Virtuverse implements an immersive combat experience on top of third-person gameplay, A system without levels or classes lets every player use all types of weapons, armor and abilities. With no levels there is no need to force players through a grind of kill and fetch quests, in Virtuverse the story augments the worlds and themes of the planets. Players join forces to advance the story together, they can either defend a strategic point or let it be lost to the enemy. | Virtuverse implements an immersive combat experience on top of third-person gameplay, A system without levels or classes lets every player use all types of weapons, armor and abilities. With no levels there is no need to force players through a grind of kill and fetch quests, in Virtuverse the story augments the worlds and themes of the planets. Players join forces to advance the story together, they can either defend a strategic point or let it be lost to the enemy. | ||
− | In Virtuverse everything has a value, from a single energy cell to a suit of armour. A player hunting a monster will use ammo which has a value, the amount of loot they get in return will be proportional to the value spent. | + | In Virtuverse everything has a value, from a single energy cell to a suit of armour. A player hunting a monster will use ammo which has a value, the amount of loot they get in return will be proportional to the value spent. |
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Revision as of 16:04, 4 August 2019
Welcome to Virtuverse Wiki
Virtuverse implements an immersive combat experience on top of third-person gameplay, A system without levels or classes lets every player use all types of weapons, armor and abilities. With no levels there is no need to force players through a grind of kill and fetch quests, in Virtuverse the story augments the worlds and themes of the planets. Players join forces to advance the story together, they can either defend a strategic point or let it be lost to the enemy.
In Virtuverse everything has a value, from a single energy cell to a suit of armour. A player hunting a monster will use ammo which has a value, the amount of loot they get in return will be proportional to the value spent.